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Autodesk 3ds max 2015 material editor
Autodesk 3ds max 2015 material editor















You'll be confronted with a node based interface with a panel on the LHS called the 'Material/Map Browser'. Open the slate material editor by pressing the 'M' key. I think though for new users it's better and more intuitive to learn about the slate editor and that's exactly what we'll be doing.ģds Max ships with two material editors, the compact and the slate. The original one was then renamed to 'compact editor' and now 6 years later belongs in the dark ages, although I appreciate some people do prefer still to use it. Then came along a new and improved editor called the slate editor. We'll also go into detail about what maps are and how they can be used in conjunction with materials.īefore around 2010 there was only one place to edit your materials and it was just called the material editor. We'll be focusing less on the individual types of materials and more on how you can use the interface to create your materials. 3ds Max ships with a selection of different material types and each has its own set of unique properties. Materials hold properties of diffuse, reflection and refraction as well as bump and displacement. Know the basics: 3ds Max Part 1: Modelling Know the basics: 3ds Max Part 2: UV Mapping Materials enable you to determine what objects will look like in the finished render.

#Autodesk 3ds max 2015 material editor series#

For part 3 of the Know The Basics series for 3ds Max, we take a look at the slate material editor built into 3ds Max. We're all still learning but it's a fun process to be involved in.

autodesk 3ds max 2015 material editor

Creating realistic materials takes time, not only practicing but also studying real-world materials.















Autodesk 3ds max 2015 material editor